![]() ![]() ![]() Consistent Math Library based on an extended version of Vectormath with NEON intrinsics for mobile platforms.Animation System based on Ozz Animation System.Lua Scripting System - currently used for automatic testing and in 06_Playground to load models and textures and animate the camera and in several other unit tests to cycle through the options they offer during automatic testing. ![]() Resource Loader as shown in 10_PixelProjectedReflections, capable to load textures, buffers and geometry data asynchronously.The "lego" High-Level Features supported on all platforms are at the moment: It is like a "lego" set that allows you to use pieces to build a game engine quickly. It is also meant to provide building blocks to write your own game engine. The Forge can be used to provide the rendering layer for custom next-gen game engines. Multi-threaded command buffer generation.Multi-threaded and asynchronous resource loading.Particularly, the graphics layer of The Forge supports cross-platform *(only available for accredited developers on request) XBOX One / XBOX One X / XBOX Series S/X *.macOS 11.0 / 14.0, with Intel and Apple silicon support.OpenGL ES 2.0 fallback for large scale business application frameworks.DirectX 11 fallback for older Windows platforms.The Forge is a cross-platform rendering framework supporting ![]()
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